Педагогические науки
POSSIBILITIES OF GAMING INFORMATION TECHNOLOGIES IN THE PROMOTION OF STUDENTS´ EDUCATIONAL ACTIVITY
Shutenko A.I. 1, Zakervashevich M.I. 2, Shutenko D.A. 3
1. Belgorod State Technological University named after V.G. Shukhov (Belgorod, Russia). 2. Belgorod State Technological University named after V.G. Shukhov (Belgorod, Russia). 3. Belgorod State Technological University named after V.G. Shukhov (Belgorod, Russia).
Abstract:
We consider phenomenology and content of gaming information technology as learning tools in higher education. Reveals the structure and content of the game activity, as well as the typology of the subject´s activity in the computer gaming activities. Analyzes the psycho-pedagogical characteristics of computer games, features and forms of gaming activity subject. Article describes the didactic requirements and possibilities of computer gaming technology in the educational process of higher education.
Keywords: game, higher school, gaming information technologies, structure and typology of computer gaming activities
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